PARKOUR IN THE COMICS You are at the top of a building. Feel the wind hitting you in the face. Ready to get to another building. Ready to move like a monkey, move like a cat and avoid obstacles such as a video game character. You can fall, of course. You may suffer a scratch. A bruise, break a bone or descalabrarte. That's the risk. But the reward is much better: you know you've overcome an obstacle, and you've outdone yourself.
course you will. Do parkour. Parkour or art movement has become much boom in recent years. Thanks to movies like "District 13" or "Yamakasi" know in depth this urban sport, which is much more than that: a philosophy and self-improvement activity.
For those who do not know, parkour is to see how to avoid obstacles in a city with the greatest possible efficiency. It is dodging hurricane screens, walls, railings, and all kinds of structures. It was founded by David Belle in the mid-eighties. It's called "traceur" the practitioner of parkour.
current comics, a reflection of the everyday events of the partnership had parkour shape sooner or later. As fighters we have characters like Daredevil or father who dominate the martial arts as Batman, there are some extraordinary characters traceurs who, without difficulty, can jump from one building to another when it snows ... and any practitioner of parkour know this is devilishly difficult.
What about if Tarzan for some examples of parkour in comics?
PARKOUR'S DESTINY!
SPIDERMAN .- How you do that? I I have the speed of a spider, you should have caught on ...
SCREWBALL .- Please! I'm an expert at parkour! That means for you urban gymnastics, insectito! SPIDERMAN
.- I have a superpower!
SCREWBALL .- Yes? Well, I have a little thing called ... LUCK OF PARKOUR!
Spiderman has had all sorts of enemies over the years. Ranging from alligators, octopuses, scorpions, crime lords, businessmen who disguise themselves as elves, and recently, a traceuse called Screwball.
Unlike other villains, Screwball does not dominate the world and become a powerful criminal. Dedicated to harass superhero film only when he flees doing parkour, and then upload it to your website.
During the first moments of "Amazing Spiderman 32" recently published in Mexico, we can see how Spiderman can even reach Screwball, who proves to be a formidable traceuse thus avoids obstacles when in New York just snow. Screwball claims to have the "luck of parkour" and does not need superpowers. The phrase has become a commonplace. Just type in Google "parkour luck" to refer to this time linking the fabulous comic books urban sport. JUMPING
VACUUM
Another good example is the comic Barcelona "Jumping into the void", who is three traceurs players.
This is the overview:
When you're young and you discover that things are not as you would say, Barcelona is a city as good as any to drag your disgust. But why crawl when you can jump? Jump over all, that life is about to Luna, Raul and Edu, three friends united by parkour. Falls, of course, are inevitable: a misstep, a failure in the calculation of the distance ... and maybe your bones are going to give more urban hell. Man
The author, whose full name is Manuel Carot, who says that the philosophy of parkour is perfectly suited for your story. "Parkour is a philosophy, go straight and if you encounter obstacles, jump. Also seemed a good metaphor for the story. "
Anyone can enjoy a comic book as "Jumping into the void", but practitioners of parkour feel especially close to the characters, as its author, who in addition to creative is traceur, knows how to express what makes this sport so wonderful: sense of belonging to your group, the desire to avoid obstacles, constant learning, a sense of glory when you've uploaded to a building without help or have made a new movement.
is a pity that "Jumping into the void" has not come to Mexico. It would be a great way to promote the art of displacement.
GLOBAL FREQUENCY: USING THE WORLD TO SAVE PARKOUR
Between 2002 and 2003, the popular comic book writer Warren Ellis, wrote "Global Frequency", which is an organization spread throughout the world and with members as diverse as academics, athletes, ex-felons, and of course, a traceuse India who lives in London. The objective of the Global Frequency is saving the world from the stupidity of governments or the fans of both left and right.
Sita, the heroine of the sixth issue of "Global Frequency" is the mission of crossing across London doing parkour to prevent a biological bomb is detonated at a pier on the Thames.
Over 24 pages, Sita does much of the movements of parkour: rompemuñecas, monkeys, 360's, reverse, underbars ... the story does not let the reader not a single bullet until Sita arrives at Thames and reaches the pump .
These are just some examples of how art has influenced the movement in comics. How a jump, a move it made, have allowed the parkour is consolidated more and more in the public who do not know.
There is no doubt that the comics will also influence the parkour. And you do not believe so, remember the words of Batman Begins: "Why do we fall?" ... "To learn to get up!"
Yes ... that is why among other things, we do parkour.